﻿using System;
using System.Collections.Generic;
using System.Text;

public class ResPath
{
    public static readonly string SCENE = "res/scenes/";

    public static readonly string ACTORS = "res/actors/";

    public static readonly string ConfigFile = "C:/Users/Administrator/Documents/ClientEngine/branches/Engine_1.0/Assets/res/";

    public const string UIPATH = "UI/";

    public const string ANIPATH = "Animations/";

    public const string PREFABPATH = "Prefabs/";

    public const string XMLFILEPATH = "/XMLFiles/";

    public const string SKILLEFFECTFILE = "SkillEffects/";

    public const string MUSIC = "Music/";

    public const string DBPath = "/Resources/DataBase/asst.bin";

    /// <summary>
    /// 通用的对象:General/
    /// </summary>
    public const string GENERALFILE = "General/";

    public const string BACKGROUNDTEXTURES = "Textures/Backgrounds/";

    public const string HEADPICATLASPATH = "HeadPic/";

    public ResPath() { }
}